Class PlayerKeepsExperienceEvent
java.lang.Object
org.bukkit.event.Event
com.palmergames.bukkit.towny.event.player.PlayerKeepsExperienceEvent
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org.bukkit.event.Cancellable
public class PlayerKeepsExperienceEvent
extends org.bukkit.event.Event
implements org.bukkit.event.Cancellable
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
org.bukkit.event.Event.Result -
Constructor Summary
ConstructorsConstructorDescriptionPlayerKeepsExperienceEvent(org.bukkit.event.entity.PlayerDeathEvent event) An event thrown after a PlayerDeathEvent at HIGHEST priority.PlayerKeepsExperienceEvent(org.bukkit.event.entity.PlayerDeathEvent event, boolean keepExperience) An event thrown after a PlayerDeathEvent at HIGHEST priority. -
Method Summary
Modifier and TypeMethodDescriptionstatic org.bukkit.event.HandlerListorg.bukkit.event.HandlerList@Nullable Residentorg.bukkit.Locationorg.bukkit.entity.Playerorg.bukkit.event.entity.PlayerDeathEvent@Nullable TownbooleanbooleanvoidsetCancelled(boolean cancel) Set to true in order to prevent Towny from keeping the experience.Methods inherited from class org.bukkit.event.Event
callEvent, getEventName, isAsynchronous
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Constructor Details
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PlayerKeepsExperienceEvent
public PlayerKeepsExperienceEvent(org.bukkit.event.entity.PlayerDeathEvent event) An event thrown after a PlayerDeathEvent at HIGHEST priority. Thrown when Towny would opt to keep someone's experience and clear the dropped XP orbs.- Parameters:
event- PlayerDeathEvent
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PlayerKeepsExperienceEvent
public PlayerKeepsExperienceEvent(org.bukkit.event.entity.PlayerDeathEvent event, boolean keepExperience) An event thrown after a PlayerDeathEvent at HIGHEST priority. Thrown when Towny would opt to keep someone's experience and clear the dropped XP orbs.- Parameters:
event- PlayerDeathEventkeepExperience- Default state of the event.
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Method Details
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isCancelled
public boolean isCancelled()- Specified by:
isCancelledin interfaceorg.bukkit.event.Cancellable
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setCancelled
public void setCancelled(boolean cancel) Set to true in order to prevent Towny from keeping the experience.- Specified by:
setCancelledin interfaceorg.bukkit.event.Cancellable
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getHandlers
public org.bukkit.event.HandlerList getHandlers()- Specified by:
getHandlersin classorg.bukkit.event.Event
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getHandlerList
public static org.bukkit.event.HandlerList getHandlerList() -
getPlayer
public org.bukkit.entity.Player getPlayer()- Returns:
- the player whose experience is going to be kept.
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getResident
- Returns:
- resident Resident or null of the player.
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getLocation
public org.bukkit.Location getLocation()- Returns:
- the location where the player died.
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getPlayerDeathEvent
public org.bukkit.event.entity.PlayerDeathEvent getPlayerDeathEvent()- Returns:
- the PlayerDeathEvent that killed the player.
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getKiller
- Returns:
- Resident that killed the player, if they died to another player, or null.
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getTownOrNull
- Returns:
- town Town or null, if the player died in the wilderness.
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isWilderness
public boolean isWilderness()- Returns:
- true when the Player has died in the wilderness.
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