Class PlayerKeepsInventoryEvent
java.lang.Object
org.bukkit.event.Event
com.palmergames.bukkit.towny.event.player.PlayerKeepsInventoryEvent
- All Implemented Interfaces:
org.bukkit.event.Cancellable
public class PlayerKeepsInventoryEvent
extends org.bukkit.event.Event
implements org.bukkit.event.Cancellable
-
Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
org.bukkit.event.Event.Result -
Constructor Summary
ConstructorsConstructorDescriptionPlayerKeepsInventoryEvent(org.bukkit.event.entity.PlayerDeathEvent event) An event thrown after a PlayerDeathEvent at HIGHEST priority.PlayerKeepsInventoryEvent(org.bukkit.event.entity.PlayerDeathEvent event, boolean keepInventory) An event thrown after a PlayerDeathEvent at HIGHEST priority. -
Method Summary
Modifier and TypeMethodDescriptionstatic org.bukkit.event.HandlerListorg.bukkit.event.HandlerList@Nullable Residentorg.bukkit.Locationorg.bukkit.entity.Playerorg.bukkit.event.entity.PlayerDeathEvent@Nullable TownbooleanWhen true, players will not keep their inventory.booleanvoidsetCancelled(boolean cancel) Set to true in order to prevent Towny from keeping the inventory.Methods inherited from class org.bukkit.event.Event
callEvent, getEventName, isAsynchronous
-
Constructor Details
-
PlayerKeepsInventoryEvent
public PlayerKeepsInventoryEvent(org.bukkit.event.entity.PlayerDeathEvent event) An event thrown after a PlayerDeathEvent at HIGHEST priority. Thrown when Towny would opt to keep someone's inventory and clear the drops.- Parameters:
event- PlayerDeathEvent
-
PlayerKeepsInventoryEvent
public PlayerKeepsInventoryEvent(org.bukkit.event.entity.PlayerDeathEvent event, boolean keepInventory) An event thrown after a PlayerDeathEvent at HIGHEST priority. Thrown when Towny would opt to keep someone's inventory and clear the drops.- Parameters:
event- PlayerDeathEventkeepInventory- Default state of the event.
-
-
Method Details
-
isCancelled
public boolean isCancelled()When true, players will not keep their inventory.- Specified by:
isCancelledin interfaceorg.bukkit.event.Cancellable
-
setCancelled
public void setCancelled(boolean cancel) Set to true in order to prevent Towny from keeping the inventory.- Specified by:
setCancelledin interfaceorg.bukkit.event.Cancellable
-
getHandlers
public org.bukkit.event.HandlerList getHandlers()- Specified by:
getHandlersin classorg.bukkit.event.Event
-
getHandlerList
public static org.bukkit.event.HandlerList getHandlerList() -
getPlayer
public org.bukkit.entity.Player getPlayer()- Returns:
- the player whose inventory is going to be kept.
-
getResident
- Returns:
- resident Resident or null of the player.
-
getLocation
public org.bukkit.Location getLocation()- Returns:
- the location where the player died.
-
getPlayerDeathEvent
public org.bukkit.event.entity.PlayerDeathEvent getPlayerDeathEvent()- Returns:
- the PlayerDeathEvent that killed the player.
-
getKiller
- Returns:
- Resident that killed the player, if they died to another player, or null.
-
getTownOrNull
- Returns:
- town Town or null, if the player died in the wilderness.
-
isWilderness
public boolean isWilderness()- Returns:
- true when the Player has died in the wilderness.
-