Nation A decides that Nation B sucks. Nation A's King declares
them to be enemies using Towny's /nation enemy add [Nation_B]
command.
The Residents of Nation A can now attack any of the Towns within Nation B. In order to attack, Residents first need to obtain some oak fence posts (configurable) so that they can plant their War Flag and dispute the plot(s) of Nation B as their own.
The flag‑bearer is the Player who will be placing the War Flag. When the plot has been won over, the plot will be claimed as part of the flag‑bearer’s Town (so make sure they have extra plots available to claim).
You also cannot attack a Nation with less Players online than defined by the
player_limits.min_online_in_nation
config node, and the Town you’re attacking
must have more online Players than defined by player_limits.min_online_in_Town
.
These same requirements are in place for your nation as well, so both parties must meet the
minimum Player requirements. This is so that the target can retaliate as well as know what’s
going on.
Attacking a Nation will automatically add your Nation to defenders' enemies list. This allows for the defending Nation to retaliate immediately without waiting for their king or assistants to come online.
Towny will automatically place a Timer Block for the flag (traditionally, a colored wool block), as well as a light source on top. In the sky you will notice a large beacon so that the defenders know where to go. The wool will animate from green to red as time progresses. After the wool has gone red, the attacker will have held out long enough that they win the area.
Once an enemy attack has started, you'll want to route it quickly. Take note of the global
chat, as Towny Plot Coordinates will have been broadcast to the whole server. Use
whatever means you can to make your way there. You can use /towny map
to see
your current coordinates.
Once near the coordinates, you can start to scan the sky for a war beacon and make your way to it. (It's a floating cube, and it won't always render.) The War Flag will be on the surface. Kill your enemies and make your way to their flag. Destroy the Timer Block (the block above the fence post) to cancel the attack.